Technical Skills


Skillsets


Game Engines / Frameworks: CoronaSDK (1 year), Defold (2 Months), GameMakerStudio (3 Months), J2ME (3 months), Phyre Engine (4 months), Unreal Development Kit (1 year), Unity (3 years), XNA (8 months)

Coding Languages: AS3 (1 year), C++ (1 year), C# (3 years), HLSL (2 months), Java (3 years), Lua (1 year), 

IDE's: Android Studio (5 Months), Netbeans (2 years), Sublime Text 2 (18 months), Visual Studio (3 years)

Backend Services: Azure (6 months), GameSparks (1 year), Photon (1 year), Playfab (1 year), Player.IO (2 months)


Expertise


Game Development

  • Experience with teams and also riding it solo
  • Vast array of experience with various 2D game projects

Game Engines

  • Use of the Unity Game Engine professionally for web and mobile
  • Experience in using the Phyre Engine for the project Outnumb3r3d
  • Knowledge of UDK / Unreal 3 Editor during personal learning time
  • Overview of the Defold Game Engine and Game Maker Studio

Math

  • Vector Geometry
  • Trigonometry
  • Linear Algebra

Networking

  • Design of networked gameplay

Physics

  • Use of Emini and Box2D in game projects

Scripting

  • AI logic for NPC objects
  • Camera systems
  • Serialisation for saving and loading
  • Use of manager classes that independently manage own state and properties
  • Reading and writing session data to files for debug info and game statistics

Writing

  • Blogging
  • High concept game design documentation
  • API documentation